ILM Technical Artist Intern, Summer 2025
Company: The Walt Disney Company
Location: San Francisco
Posted on: January 12, 2025
Job Description:
About the Role & Program:ILM Immersive produces premium,
story-based immersive entertainment experiences for the following
real-time rendered platforms: Immersive Cinema, Virtual Reality,
Mixed Reality, Theme Parks, and New Media. The ILM Immersive
FX/Technical Art Intern will utilize fine art and technical art
skills to contribute to the production of experiences by
integrating with the development team to assist in the creation of
shaders, visual effects, tools, and other more complex technical
aspects of crafting art assets.We're on a mission: building the
future. We're working in this crazy-fun, hybridized fusion of
entertainment where exceptionally high-end (previously
pre-rendered) VFX meets interactive, immersive stories. That
spectacular mash-up results in unparalleled real-time worlds where
we endeavor to raise the bar for experiences and visuals as high as
we possibly can. If that sounds interesting, jump in. We still
believe in picking up hitchhikers.What You Will Do:
- Help process/optimize art assets for efficient use in the game
engine.
- Under the supervision of technical and VFX artists: create
models, textures, material setups/UV layouts, and some look
development for environment/prop assets, including LODs.
- Under the supervision of VFX artists, create high-quality,
optimized visual effects using animation, procedural simulation,
dynamic simulation, and particle and fluid systems.
- Learn real-time art workflow in the immersive experience
production context.
- Learn features/functions in Unreal Engine 5 and third-party
tools. Create art examples using these tools and create effective
presentations showing findings and results.
- Setting up and organizing project files, including cleaning up
references and folders to align with established protocols.Under
supervision of technical/VFX artists, perform scripting tasks and
gain experience in:
- Game design scripting
- Small tools scripting
- Unreal 5 plug-ins
- Blueprints
- Python
- Shaders
- Niagara
- HoudiniRequired Qualifications & Skills:
- Traditional art (composition, drawing, sketching, and color
theory) and technical art (CG modeling, texturing, surfacing,
animation, lighting, VFX) training.
- Technical capability.
- Excellent written and verbal communication skills.
- Strong interpersonal skills and the ability to effectively
interact with diverse personalities.
- Proven ability to work autonomously and in team settings with a
positive, proactive attitude.
- Strong time management skills; Ability to multitask and
prioritize.
- Experience working in a game engine, Unreal Engine 5
preferred.
- Basic knowledge of version control systems, Perforce
preferred.
- Ability to translate 2D concept art into 3D objects with
accuracy.
- Competence with one or more 3D graphics applications (Maya, 3Ds
Max).Preferred Qualifications & Skills:
- CG generalist-type education, with a general understanding of
all game development fields.
- Programming/Scripting skills are a huge plus (Python, C++, C#,
Java, VEX, or MEL).
- SCRUM/Agile understanding useful.
- Passion for playing and making games; experience or interest in
VR and AR VFX production/pipeline experience.Solid understanding of
the following applications:
- Unreal Engine 5
- Perforce
- Substance Designer/Painter
- JIRA
- Confluence
- Niagara
- HoudiniEducation:
- Currently working toward a Bachelor's with a major in Digital
Art, Game Design & Development, Animation, or a related
field.Program Details:
- Location: San Francisco, CA.
- Program Length: May/June - August/September 2025 (12
weeks).
- Full-time, 40 hours per week.Eligibility Requirements & Program
Information:
- Must be enrolled in an accredited college/university, taking at
least one class in the semester/quarter (spring/fall) prior to
participation in the internship program AND returning to school the
semester/quarter following the internship.
- Must be at least 18 years old.
- Must possess unrestricted work authorization and provide full
availability for the entire program duration.
- Must provide your own housing and transportation during the
internship.
- Have not completed one year of continual employment on a Disney
internship or Disney College Program.Additional Information:At
Lucasfilm and Industrial Light & Magic (ILM), we celebrate
diversity and inclusion, fostering a culture where all voices are
valued. We are proud to be an equal opportunity employer and
encourage applicants from all backgrounds, including individuals
with disabilities and veterans, to apply.The pay rate for this role
in San Francisco, CA, is $35.00 per hour. Select benefits may be
provided as part of the compensation package, such as medical,
financial, and/or other benefits, dependent on the level and
position offered. To learn more about our benefits, visit: .
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Keywords: The Walt Disney Company, San Jose , ILM Technical Artist Intern, Summer 2025, IT / Software / Systems , San Francisco, California
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